Post by Admin- Dingo on Jun 27, 2018 15:39:55 GMT -6
The night is eternal, and so too can be the Elf. They are whimsical, bold, smart, and are even more deeply attuned to nature than beasts. For generations, the Elf race has been mastering their understanding of the mind, body, and soul. Able to wield magic, with strength to wield with almost any weapon and armor, the Elf is a great race to behold.
Mandatory Elf Costume Requirements (any combo of these as bare minimums): Elf Ear tips or hair covering ears.
Elf Abilities
Elven Night Vision – 2,500XP
What it does: Allows an Elf to see at night. At any time, an Elf can use disguised night vision equipment to see what's going on in the darkness. The modern equipment should look like a prop or at least be wrapped in cloth.
Unroot – 3,500XP Uses 1 Mana Band
What it does: Allows Elf to call upon nature to "Unroot" themselves or others without harm. It should take several secs to roleplay unrooting.
Elven Magic Discipline – 5,000XP
What it does: Can carry three extra mana bands at all times.
Elven One with Nature – 8,000XP
What it does: Allows the Elf to ignore any one Earth magic spell cast upon them per battle. When hit with a green orb simply say "One with Nature" to negate the effect. The element can change depending on sub-race if applicable.
Elven Enchantment – 10,000XP
Grants Elves the ability to use Enchantment Profession abilities for half the normal material cost, rounded up.
Elven Mana Transfer – 15,000 XP
Allows Elf to supplement 1 enchanting material in exchange for 5 mana bands. Elf must also act greatly fatigued as it is taking their life force to transform mana to an enchanting material. Cannot run or fight for 10 minutes per material replaced with this ability. If player uses this ability to replace 4 materials on one enchantment (20 mana cost) player moves straight to mortal wound.
Mandatory Elf Costume Requirements (any combo of these as bare minimums): Elf Ear tips or hair covering ears.
Elf Abilities
Elven Night Vision – 2,500XP
What it does: Allows an Elf to see at night. At any time, an Elf can use disguised night vision equipment to see what's going on in the darkness. The modern equipment should look like a prop or at least be wrapped in cloth.
Unroot – 3,500XP Uses 1 Mana Band
What it does: Allows Elf to call upon nature to "Unroot" themselves or others without harm. It should take several secs to roleplay unrooting.
Elven Magic Discipline – 5,000XP
What it does: Can carry three extra mana bands at all times.
Elven One with Nature – 8,000XP
What it does: Allows the Elf to ignore any one Earth magic spell cast upon them per battle. When hit with a green orb simply say "One with Nature" to negate the effect. The element can change depending on sub-race if applicable.
Elven Enchantment – 10,000XP
Grants Elves the ability to use Enchantment Profession abilities for half the normal material cost, rounded up.
Elven Mana Transfer – 15,000 XP
Allows Elf to supplement 1 enchanting material in exchange for 5 mana bands. Elf must also act greatly fatigued as it is taking their life force to transform mana to an enchanting material. Cannot run or fight for 10 minutes per material replaced with this ability. If player uses this ability to replace 4 materials on one enchantment (20 mana cost) player moves straight to mortal wound.