Post by Admin- Dingo on Jun 27, 2018 15:18:17 GMT -6
Armor is an important part of any role play game, and it often is not cheap to purchase or easy to make. As such, we do not require you to purchase your armor as an ability, and instead limit what you can wear via classes. Ie: A mage cannot wear plate. Keep in mind that foam and plastic armors are not allowed as they present a safety issue to the wearer in the heat of summer and as they are often of poor make which can break immersion. To replenish your armor points or to fix a shield, you must see a character with the appropriate profession.
Armor Definitions
Armorless, Cloth, or Fur: Anyone can wear any of these items at any time. It does not offer you any armor points. Ie: just clothes = 0 points
Ultralight Armor: Arming jackets or heavy gambesons. They must pass safety protocol for heat and use as deemed by the event host. This padding for ultralight armor was designed to be the protection one would wear UNDER ARMOR but will count as 1 point if worn by itself. Adds one to the global armor count when stacked, WHERE THERE IS ULTRALIGHT so if you just have on a gambeson and no padded chausses, no ultralight bonus to the legs. The article must be able to be worn under armor as a protective barrier, that was the intent. (HAS to be an ACTUAL fabric armor and not a couple sweatshirts taped together or cosmetic “padding”.)
Light Armor: Leather, Studded Leather, Hardened Leather. Must be at least 8 oz. leather (about 1/8" thick) unless otherwise approved by the local host. 5 points body armor, 1 point per limb zone
Medium Armor: Scale, Splinted armor, Banded armors, Brigandine, liniothorax (armor made from small metal pieces attached to each other or a backing, layered armors or multiple materials.) This includes leather armor reinforced with steel plating that covers a minimum of 50% of the armor. 10 points for body, 2 per limb zone
Mail: *Maille is unique, in that it can be worn as a primary torso armor or combined with other armors to get a small boost to armor counts. If worn as primary armor it will grant the wearer the standard +10 armor points for medium armor. Maille worn under heavy armor will grant you a +2 boost, for a total of 17 armor points. If worn under light armor, then the light armor will grant you a +2 boost for a total of 12 armor points.
Heavy Armor: Rigid Metal armor, large contiguous plates that are mounted to a backing or cover, but flexible in general. Coats of plates, Lorica Segmentata, Lamalar. These armors are very tough and take a beating but are not true plate armors and are not self supporting and do not take out the felt trauma that true plate armor can. 15 body armor, 3 points per limb zone
Plate: Must be 18 gauge mild steel, or structural equivalent approved by host. Plate is large usually exposed contiguous metal plates. Sometimes solid, sometimes articulated to one another by rivets, but the plate styes of armor provide near continuous coverage in a large area of the body. This is the classic steel plate armor of the late middle ages. The base count is 15, the same as Heavy. But like mail for medium, true plate is a different animal than similar rated armors. It takes more trauma and reduces felt impact from it's exoskeleton like construction. It is also usually worn in conjunction with other armor types like gambesons and mail. To simulate the added durability of plate armors, plate ignores thrown weapons and gets 1 extra point per limb zone over heavy. 15 for body and 4 per limb zone.
Armor Definitions
Armorless, Cloth, or Fur: Anyone can wear any of these items at any time. It does not offer you any armor points. Ie: just clothes = 0 points
Ultralight Armor: Arming jackets or heavy gambesons. They must pass safety protocol for heat and use as deemed by the event host. This padding for ultralight armor was designed to be the protection one would wear UNDER ARMOR but will count as 1 point if worn by itself. Adds one to the global armor count when stacked, WHERE THERE IS ULTRALIGHT so if you just have on a gambeson and no padded chausses, no ultralight bonus to the legs. The article must be able to be worn under armor as a protective barrier, that was the intent. (HAS to be an ACTUAL fabric armor and not a couple sweatshirts taped together or cosmetic “padding”.)
Light Armor: Leather, Studded Leather, Hardened Leather. Must be at least 8 oz. leather (about 1/8" thick) unless otherwise approved by the local host. 5 points body armor, 1 point per limb zone
Medium Armor: Scale, Splinted armor, Banded armors, Brigandine, liniothorax (armor made from small metal pieces attached to each other or a backing, layered armors or multiple materials.) This includes leather armor reinforced with steel plating that covers a minimum of 50% of the armor. 10 points for body, 2 per limb zone
Mail: *Maille is unique, in that it can be worn as a primary torso armor or combined with other armors to get a small boost to armor counts. If worn as primary armor it will grant the wearer the standard +10 armor points for medium armor. Maille worn under heavy armor will grant you a +2 boost, for a total of 17 armor points. If worn under light armor, then the light armor will grant you a +2 boost for a total of 12 armor points.
Heavy Armor: Rigid Metal armor, large contiguous plates that are mounted to a backing or cover, but flexible in general. Coats of plates, Lorica Segmentata, Lamalar. These armors are very tough and take a beating but are not true plate armors and are not self supporting and do not take out the felt trauma that true plate armor can. 15 body armor, 3 points per limb zone
Plate: Must be 18 gauge mild steel, or structural equivalent approved by host. Plate is large usually exposed contiguous metal plates. Sometimes solid, sometimes articulated to one another by rivets, but the plate styes of armor provide near continuous coverage in a large area of the body. This is the classic steel plate armor of the late middle ages. The base count is 15, the same as Heavy. But like mail for medium, true plate is a different animal than similar rated armors. It takes more trauma and reduces felt impact from it's exoskeleton like construction. It is also usually worn in conjunction with other armor types like gambesons and mail. To simulate the added durability of plate armors, plate ignores thrown weapons and gets 1 extra point per limb zone over heavy. 15 for body and 4 per limb zone.